PANAYOTIS VASDARIS
Main poster — The Awe of Humanity

PANAYOTIS VASDARIS

2D · 3D · ANIMATION · CONCEPT · SOUND

The creator behind the frames

AVAILABILITY: OPEN FOR COLLABORATIONS

Panayotis Vasdaris - Artist / Animator

I am an artist with a background in painting and digital arts, with a focus on 2D & 3D animation, concept art, and sound design. My work focuses on creating cinematic scenes, character moments, and personal projects, while also exploring comic/manga as a form of visual storytelling. I am particularly interested in creating atmosphere, worlds, and stories through the combination of image, motion, and sound. My goal is to continue developing as a creative artist and collaborate with artists and animation studios on projects that embrace creativity, storytelling, and experimentation.

I am currently seeking opportunities to collaborate with animation studios and creative teams.

TOOLS

  • Clip Studio Paint logoClip Studio Paint
  • DaVinci Resolve logoDaVinci Resolve
  • Blender logoBlender
  • Photoshop logoPhotoshop
Portrait of Panayotis Vasdaris

EDUCATION

2020 - 2025

SCHOOL OF FINE ARTS — DEPARTMENT OF FINE AND APPLIED ARTS

UNIVERSITY OF WESTERN MACEDONIA

EXPERIENCE

2026 - now

Freelance 2D/3D Artist

Independent work

Animation, concept art, sound design.

2023 - 2025

The Awe of Humanity

Personal project

Concept, animation, direction, sound design — 2D/3D short film.

THE REEL / FRAME BY FRAME

See it move,frame by frame

56 FRAMES / ARROWS ← → OR CLICK

VIEWER
Frame 01 at 14:36:24Frame 02 at 14:36:29Frame 03 at 14:36:35Frame 04 at 14:36:40Frame 05 at 14:36:47Frame 06 at 14:37:30Frame 07 at 14:37:40Frame 08 at 14:37:49Frame 09 at 14:37:58Frame 10 at 14:38:19Frame 11 at 14:38:59Frame 12 at 14:39:06Frame 13 at 14:39:32Frame 14 at 14:40:21Frame 15 at 14:40:34Frame 16 at 14:40:50Frame 17 at 14:41:02Frame 18 at 14:41:24Frame 19 at 14:41:52Frame 20 at 14:42:12Frame 21 at 14:42:21Frame 22 at 14:42:40Frame 23 at 14:42:57Frame 24 at 14:43:15Frame 25 at 14:43:48Frame 26 at 14:44:11Frame 27 at 14:44:30Frame 28 at 15:04:59Frame 29 at 15:15:51Frame 30 at 15:16:02Frame 31 at 15:17:49Frame 32 at 15:18:00Frame 33 at 15:18:03Frame 34 at 15:18:14Frame 35 at 15:18:44Frame 36 at 15:18:59Frame 37 at 15:19:12Frame 38 at 15:19:29Frame 39 at 15:19:35Frame 40 at 15:19:52Frame 41 at 15:20:06Frame 42 at 15:20:15Frame 43 at 15:20:24Frame 44 at 15:20:35Frame 45 at 15:20:49Frame 46 at 15:20:59Frame 47 at 15:21:30Frame 48 at 15:23:05Frame 49 at 15:23:12Frame 50 at 15:23:19Frame 51 at 15:23:33Frame 52 at 15:23:42Frame 53 at 15:23:57Frame 54 at 15:24:13Frame 55 at 15:24:25Frame 56 at 15:25:12
01 / 56TC 00:00:00

THE STORY / BEHIND THE FILM

Friendship, redemption and human nature

The film constitutes a narrative that explores themes of friendship, redemption, and the struggle with the human nature. The work serves as a canvas where different artistic approaches and philosophical inquiries converge. It reflects themes of the contemporary world while drawing upon elements of medieval culture and the representation of war. Animation becomes the primary form through which these ideas, emotions, and visual narratives are expressed.

FORMAT
Short film · 2D/3D Hybrid
GENRE
Dark Fantasy
ROLE
Concept · Animation · Direction · Sound
YEAR
2023-2025
01

BERNEBURG

A medieval kingdom enslaved by dark magic. Its people live under the tyranny of Kembrak, a ruler who governs through fear.

02

UTIO

Kembrak’s former childhood friend and a survivor of a bloody uprising. Wounded and scarred by the past, he becomes the people’s last hope.

03

THE MEETING

The rebel is called upon to confront the tyrant — his former childhood friend. A struggle between personal bonds and duty.

“A man becomes a monster when fear becomes power.”

KEMBRAK — FROM THE FILM

DIRECTORIAL VISION / REFERENCES

Cinematicminimalism& slow cinema

The directorial approach draws inspiration from three distinct worlds — bringing them together to create something uniquely its own.

01

Narrative Restraint

Withholding information to heighten suspense. Nature is not merely a backdrop — it is an autonomous character that observes and shapes the action.

02

Geometry & Light

Geometric, static compositions and natural lighting emphasize the characters’ psychological isolation within the space.

03

Memory in Black and White

A visual transition into stylized black-and-white imagery during the flashbacks — capturing the subjective and traumatic nature of memory.

LOOP
MOTION STUDY 01Motion & time
LOOP
MOTION STUDY 02Light & silhouette
LOOP
MOTION STUDY 03Frames and rhythm
The kingdom of Berneburg — 3D environment

TECHNICAL EXECUTION / PIPELINE

AnExplorationof 2D & 3D Integration

The project is a technical exploration of how two-dimensional and three-dimensional digital art can be combined into a cohesive visual language.

  1. 01

    2D CHARACTER ANIMATION

    Clip Studio Paint

    Character design based on Japanese artistic aesthetics. Expressiveness, anatomy, and fight choreography developed through the study of live-action footage.

  2. 02

    3D ENVIRONMENTS & HYBRID

    Depth · Camera · Light

    3D objects and environments are used to create depth, dynamic camera movements, and realistic lighting — seamlessly integrated with the 2D animation into a cohesive visual result.

  3. 03

    SOUND DESIGN

    Flute · Natural Sound

    A composition built from natural field recordings. The absence of music in introspective scenes enhances the atmosphere, while a traditional flute, recorded on location, adds an organic sonic layer.

  4. 04

    POST · EDIT · COMPOSITING

    DaVinci Resolve

    Editing, compositing, and color grading bring together thousands of frames and layers into one continuous narrative.

BERNEBURG — THE CITY AS A SET

CHARACTER DESIGN

Two friends,two worlds

The rebel and the tyrant — designed as counterparts to one another. Character sheets developed on the light table, alongside their confrontation brought to life through movement.

UTIO VS KEMBRAK

UTIO — THE REBELCHARACTER SHEET

UTIO

THE REBEL

A survivor of a bloody uprising. Wounded, he carries the people’s last hope — and the weight of a friendship from the past.

KEMBRAK — THE TYRANTCHARACTER SHEET

KEMBRAK

THE TYRANT

The ruler of Berneburg, who governs through fear. Utio’s former childhood friend — the man who became a monster.

THE FIGHT

4 FRAMES IN MOTION

LOOP
SEQ 01 / THE BEGINNING
LOOP
SEQ 02 / THE ATTACK
LOOP
SEQ 03 / THE EXCHANGE
LOOP
SEQ 04 / THE END

STATS / PROJECT BREAKDOWN

The project in numbers

The actual scale of the production — what it took to bring the world of Berneburg to life.

4.000+
Hand-drawn frames
25
3D environments
70
2D backgrounds
30
Hybrid (2D/3D) backgrounds
70+
Custom 2D & 3D props

SNAPSHOTS / SELECTED FRAMES

The work, scattered Across the Table

Frames from the final cut, arranged like prints across the light table.

Still at 14:13:16
Still at 14:13:44
Still at 14:17:46
Still at 14:18:40
Still at 14:18:49
Still at 14:20:10
Still at 14:56:16
Still at 14:56:34
Still at 15:01:36
Still at 15:28:15
Still at 15:28:58
Still at 15:29:21

WORK

Watch It Come to Life

The trailer and the full film. Every frame you saw above — now with sound, rhythm, and time.

POSTER + TRAILER + FULL FILM

Official poster — The Awe of Humanity
ONE-SHEET

The Awe of Humanity

THE AWE OF HUMANITY — OFFICIAL ONE-SHEET

ANIMATED SHORT FILM — 2D/3D ANIMATION

TRAILER
THE AWE OF HUMANITY00:24
Official poster — The Awe of HumanityFULL FILMOPENS ON YOUTUBE →
FULL FILMYOUTUBE ↗

MOTION / THE CUTTING-ROOM FLOOR

Every cut, still in motion

Short loops and studies from the same world — running silent here, like gifs. Open any of them to watch it with sound.

07 LOOPS + 01 SHOWREEL

OPEN WITH SOUND ↗
BATMAN / STUDY00:03
OPEN WITH SOUND ↗
SUPERMAN CUT00:01
OPEN WITH SOUND ↗
SUPERMAN CUT00:02
OPEN WITH SOUND ↗
SUPERMAN CUT00:01
OPEN WITH SOUND ↗
SUPERMAN CUT00:01
OPEN WITH SOUND ↗
OPTIMUS PRIME00:02
OPEN WITH SOUND ↗
OPTIMUS PRIME / SHADOWS00:02
SHOWREEL / SUPERMAN00:25